package com.luckcoder.relax.games.service.impl;

import com.baomidou.mybatisplus.core.conditions.query.LambdaQueryWrapper;
import com.baomidou.mybatisplus.core.toolkit.Wrappers;
import com.baomidou.mybatisplus.extension.plugins.pagination.Page;
import com.luckcoder.relax.games.domain.RelaxUserGameRecord;
import com.luckcoder.relax.games.domain.bo.RelaxUserGameRecordBo;
import com.luckcoder.relax.games.domain.vo.RelaxUserGameRecordVo;
import com.luckcoder.relax.games.mapper.RelaxUserGameRecordMapper;
import com.luckcoder.relax.games.service.IRelaxUserGameRecordService;
import lombok.RequiredArgsConstructor;
import lombok.extern.slf4j.Slf4j;
import org.dromara.common.core.utils.MapstructUtils;
import org.dromara.common.core.utils.StringUtils;
import org.dromara.common.mybatis.core.page.PageQuery;
import org.dromara.common.mybatis.core.page.TableDataInfo;
import org.springframework.stereotype.Service;

import java.util.Collection;
import java.util.List;
import java.util.Map;

/**
 * 用户游戏记录Service业务层处理
 *
 * @author zhanghao
 * @date 2025-09-10
 */
@Slf4j
@RequiredArgsConstructor
@Service
public class RelaxUserGameRecordServiceImpl implements IRelaxUserGameRecordService {
    
    private final RelaxUserGameRecordMapper baseMapper;
    
    /**
     * 查询用户游戏记录
     *
     * @param recordId 主键
     * @return 用户游戏记录
     */
    @Override
    public RelaxUserGameRecordVo queryById(Long recordId) {
        return baseMapper.selectVoById(recordId);
    }
    
    /**
     * 分页查询用户游戏记录列表
     *
     * @param bo        查询条件
     * @param pageQuery 分页参数
     * @return 用户游戏记录分页列表
     */
    @Override
    public TableDataInfo<RelaxUserGameRecordVo> queryPageList(RelaxUserGameRecordBo bo, PageQuery pageQuery) {
        LambdaQueryWrapper<RelaxUserGameRecord> lqw = buildQueryWrapper(bo);
        Page<RelaxUserGameRecordVo> result = baseMapper.selectVoPage(pageQuery.build(), lqw);
        return TableDataInfo.build(result);
    }
    
    /**
     * 查询符合条件的用户游戏记录列表
     *
     * @param bo 查询条件
     * @return 用户游戏记录列表
     */
    @Override
    public List<RelaxUserGameRecordVo> queryList(RelaxUserGameRecordBo bo) {
        LambdaQueryWrapper<RelaxUserGameRecord> lqw = buildQueryWrapper(bo);
        return baseMapper.selectVoList(lqw);
    }
    
    private LambdaQueryWrapper<RelaxUserGameRecord> buildQueryWrapper(RelaxUserGameRecordBo bo) {
        Map<String, Object> params = bo.getParams();
        LambdaQueryWrapper<RelaxUserGameRecord> lqw = Wrappers.lambdaQuery();
        lqw.orderByAsc(RelaxUserGameRecord::getRecordId);
        lqw.eq(bo.getUserId() != null, RelaxUserGameRecord::getUserId, bo.getUserId());
        lqw.eq(bo.getGameId() != null, RelaxUserGameRecord::getGameId, bo.getGameId());
        lqw.eq(StringUtils.isNotBlank(bo.getGameCode()), RelaxUserGameRecord::getGameCode, bo.getGameCode());
        lqw.eq(bo.getScore() != null, RelaxUserGameRecord::getScore, bo.getScore());
        lqw.eq(bo.getPlayTime() != null, RelaxUserGameRecord::getPlayTime, bo.getPlayTime());
        lqw.eq(bo.getGameLevel() != null, RelaxUserGameRecord::getGameLevel, bo.getGameLevel());
        lqw.eq(StringUtils.isNotBlank(bo.getGameMode()), RelaxUserGameRecord::getGameMode, bo.getGameMode());
        lqw.eq(StringUtils.isNotBlank(bo.getGameResult()), RelaxUserGameRecord::getGameResult, bo.getGameResult());
        lqw.eq(bo.getEliminatedCount() != null, RelaxUserGameRecord::getEliminatedCount, bo.getEliminatedCount());
        lqw.eq(StringUtils.isNotBlank(bo.getExtraData()), RelaxUserGameRecord::getExtraData, bo.getExtraData());
        lqw.eq(bo.getPlayDate() != null, RelaxUserGameRecord::getPlayDate, bo.getPlayDate());
        return lqw;
    }
    
    /**
     * 新增用户游戏记录
     *
     * @param bo 用户游戏记录
     * @return 是否新增成功
     */
    @Override
    public Boolean insertByBo(RelaxUserGameRecordBo bo) {
        RelaxUserGameRecord add = MapstructUtils.convert(bo, RelaxUserGameRecord.class);
        validEntityBeforeSave(add);
        boolean flag = baseMapper.insert(add) > 0;
        if (flag) {
            bo.setRecordId(add.getRecordId());
        }
        return flag;
    }
    
    /**
     * 修改用户游戏记录
     *
     * @param bo 用户游戏记录
     * @return 是否修改成功
     */
    @Override
    public Boolean updateByBo(RelaxUserGameRecordBo bo) {
        RelaxUserGameRecord update = MapstructUtils.convert(bo, RelaxUserGameRecord.class);
        validEntityBeforeSave(update);
        return baseMapper.updateById(update) > 0;
    }
    
    /**
     * 保存前的数据校验
     */
    private void validEntityBeforeSave(RelaxUserGameRecord entity) {
        //TODO 做一些数据校验,如唯一约束
    }
    
    /**
     * 校验并批量删除用户游戏记录信息
     *
     * @param ids     待删除的主键集合
     * @param isValid 是否进行有效性校验
     * @return 是否删除成功
     */
    @Override
    public Boolean deleteWithValidByIds(Collection<Long> ids, Boolean isValid) {
        if (isValid) {
            //TODO 做一些业务上的校验,判断是否需要校验
        }
        return baseMapper.deleteByIds(ids) > 0;
    }

    /**
     * 统计指定游戏的总游玩次数
     *
     * @param gameCode 游戏编码
     * @return 游玩次数
     */
    @Override
    public Long countByGameCode(String gameCode) {
        return baseMapper.countByGameCode(gameCode);
    }

    /**
     * 统计所有游戏的游玩次数
     *
     * @return 游戏编码和对应的游玩次数映射
     */
    @Override
    public Map<String, Long> countAllGamePlayCount() {
        return baseMapper.countAllGamePlayCount();
    }
}
